Firestorm Armada, after playing a few actual games
I got to play this game a couple of times last night. While we're still not up to pulling out all the stops, I got a few turns in of an 850 point game that included terrain,wings / SRS, and the battle log. TAC cards and actually having time to finish the game are next! Things I learned: Massed Corrosive is effective, although it's still possible for an enemy cruiser to make all three 4+ repair rolls when it by all rights should have died! Stealth fields and cloaks make parking at the board edge an effective way of staying alive, if a rather boring one. Also, there's no point in hiding behind Impeding terrain while you do this. Don't spread out the cruisers so much that the two on the edges can't link PD with each other. I found a rules ambiguity that the forums were unable to answer definitively. A squadron in reserve can enter via "Flanking Maneouvre" (blasted British spelling!), but it's not clear whether it gets to activate the turn it arr...